Case Study · InHype (originally Access Influence)
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Designing a two-sided marketplace from zero — research to shipped product

A two-sided influencer marketplace had to launch from nothing — connecting brands and influencers with no existing product to build on. As founding designer (employee #3), I owned the full arc: discovery and research, personas, flows, wireframes, and final UI for a brand web app and an influencer mobile app. The startup launched and grew into what operates today as InHype.

0 → 1launched & grew into today's InHype
A complete two-sided product, taken from concept to launch. The platform connected brands and micro-influencers across the Middle East, solved a real platform-integration blocker, and became the foundation of a company that's since grown into an award-winning creator-marketing agency.
Role
Founding UX/UI Manager (3rd hire)
Scope
Research → personas → flows → UI
Surface
Web app + mobile app
Timeline
2015–2017 · Dubai
Context

Brands and influencers needed a place to actually work together

Influencers had become the trusted source for purchasing advice, and brands were scrambling to work with them — but the process was manual, messy, and hard to scale. There was no clean way for a brand to brief, pick, pay, and track an influencer campaign in one place.

The vision: a web platform where brands run influencer campaigns, paired with a mobile app where influencers receive briefs, submit content for approval, and get paid — two products that talk to each other across one workflow.

My role: I joined as the 3rd employee and founding UX/UI Manager. I owned the design process end to end — discovery research, personas, journey/flows, wireframes, and the final UI for both the brand web app and the influencer mobile app — and mentored designers as the team grew. (This is an early-career project; its job here is to show the full craft process start to finish.)
Process

How I approached it

A structured path from discovery through UI — research and persona work up front, then flows and wireframes, validated with testing before committing to high-fidelity design.

Design process diagram: Discovery, Define, Ideation, Prototype, Validation, UI
End-to-end process — Discovery (interviews, field testing, surveys, personas) → Define (IA, flows) → Ideation (wireframes) → Prototype → Validation (usability, comprehension, affinity mapping) → UI.
Research

The market said the timing was right

I started with competitive and SWOT analysis of existing players, plus desk research on the influencer-marketing landscape. A few numbers made the opportunity clear:

47%
of consumers worldwide use ad blockers
5 / 10k
people actually click on ads
93%
purchase based on word of mouth

Traditional advertising was losing reach; word-of-mouth via influencers was where attention and trust had moved. The demand was real — the missing piece was the infrastructure to run it.

The key insight

The real blocker wasn't the brands — it was the platforms

The most important research finding wasn't about user preferences. It was structural: Instagram and Facebook actively made influencer marketing hard — blocking automatic posting, restricting scheduled posts, and adding sponsored labels to paid content. Any platform in this space had to work around the social networks, not assume cooperation from them.

If the social platforms won't let you auto-post or schedule, the workflow has to put the influencer's own tap at the moment of publishing — by design, not as a fallback.

My solution: influencers create and save their post inside our app ahead of time. At the scheduled moment, they get a notification, open it, and the post is pulled into Instagram or Facebook pre-built — they simply tap publish. It respects the platforms' rules while still giving brands the scheduling and reliability they needed. That single design decision shaped the entire influencer-side flow.

Personas

Two sides, very different needs

I built personas for both sides of the marketplace. Brands were segmented by size (small, medium, large — each with a different point of contact and level of marketing sophistication). On the influencer side, research pointed to micro-influencers (2,000–50,000 followers) as the sweet spot for brands — affordable, high-engagement, and spanning every vertical from food to fashion to travel.

Discovery Two detailed personas: Karim Kazem (brand-side marketing manager) and Samia Ahmed (micro-influencer)
Representative personas for each side — a brand-side marketing manager and a micro-influencer — capturing goals, frustrations, motivations, and preferred channels.
Define Impact map linking business goals to personas, impacts, deliverables and user stories
Mapping each persona's goals to concrete deliverables and user stories — turning research into a buildable feature set.
Flows

One workflow across two products

With personas set, I mapped the end-to-end journey both sides move through — brand briefs, influencer creates, brand approves and pays, post publishes on schedule, results get tracked. I broke it into a clear sequential flow so the two apps stayed in sync at every handoff. On the brand side, I ran surveys and analyzed real campaign briefs to design an online brief form that captured everything a campaign needs.

Define End-to-end user flow from sign up through briefing, content creation, approval, payment, publishing and tracking
The end-to-end marketplace flow — from sign-up and briefing through approval, scheduled publishing (with the notify-and-tap workaround), and results tracking.
Wireframes

Structure before style

I explored layouts in wireframes before any visual design — a homepage built to sell the concept and split clearly into a brand path and an influencer path, then conversion-focused screens once a user committed to a direction.

Ideation Wireframe explorations for the homepage, brief builder, and influencer dashboard
Wireframe explorations — homepage, the multi-step brand brief builder, and the influencer dashboard — resolving structure and flow before visual design.
Final UI

Two polished, purpose-built apps

The visual design went clean, white, and modern — letting imagery lead, the way social platforms do. The two products were styled to be unmistakable: a web app for brands, a mobile app for influencers, so no one ever wondered which experience they were in.

UI · Mobile (influencers) Final high-fidelity influencer mobile app screens
Influencer mobile app — browsing brand campaigns, setting rates, submitting content, tracking earnings and payouts.
UI · Web (brands) Final high-fidelity brand web app: the multi-step campaign brief builder
Brand web app — the multi-step campaign brief builder (objective, audience targeting, budget & scheduling, content requirements) that came directly from the brief research.
Outcome

From concept to a real company

This is where I learned to run the whole arc — research to shipped UI — and to let a single sharp insight (design around the platforms) drive an entire product.

Early-career project (2015–2017). Visuals are the original artifacts from the work. Shown here to demonstrate end-to-end process; some company specifics have evolved since.

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